using UnityEngine;

public class NewBie
{
	public const string BIE_KEY = "bie_key";

	private bool _enable;

	private static NewBie _newBie;

	private string _firstNode = "MissionFireScene";

	public bool enable
	{
		get
		{
			return _enable;
		}
		set
		{
			_enable = false;
			PlayerPrefs.SetInt("bie_key", 1);
			ActivityManager.instance.Start();
		}
	}

	public static NewBie instance
	{
		get
		{
			if (_newBie == null)
			{
				_newBie = new NewBie();
			}
			return _newBie;
		}
	}

	public string firstNode => _firstNode;

	private NewBie()
	{
		_enable = !PlayerPrefs.HasKey("bie_key");
	}
}
